A collaborative effort highlighting Big Fish Game's latest mobile game -
8 Ball Smash. The team consisted modelers, animators, and VFX artists.
8 Ball Smash. The team consisted modelers, animators, and VFX artists.
My role as Lead Editor, included timing, pacing, composition and modeling, and mentoring junior/peer colleagues on layout and asset creation.
I built out the 3D modeling and geometry, set up dynamic camera moves, and fine-tuned the timing of the animatic to bring the 8 Ball Smash Feature Trailer to life—making every shot hit right on cue.
Early Geometry
Laying Out the Stadium
Adding Stage Truss
Checking Camera Angles
Adding Interest
Light Test
Simplifying Scene
Animation Test
Animatic Renders
With just a four-week turnaround, our team collaborated seamlessly across remote environments—using Miro mood boards to gather references, share inspiration, and keep the creative energy rolling from concept to final render.